Game Name : Freelancer System : PC - Windows Date Added : 2003-05-09 06:00:34
Written By : Daniel Crabtree
You are
thrown straight into the main game story of Freelancer as the now broke
Trent, having narrowly escaping the destruction of the Freeport 7 space
station you will be pulled into a string of events and mysteries surrounding
the strange artifacts, very shortly the other 7 survivors of Freeport 7
begin to disappear not to mention many of the new friends you have made
during the first few missions of the main story.
The story
is quite good and has some nice cinematic sequences, but is over all too
quickly for my liking, it would have been nice if there were multiple large
missions with multiple parts like this one. But this isn’t necessarily a
draw back due to the open ended nature of the freelancer universe. You don’t
actually have to follow the main story line, at any time during, before or
after playing through the main storyline you can simply fly around and do
missions for just about anyone in the vast universe of 40 star systems each
with tons of planets, space stations, asteroid and debris fields to fly
through and to.
Apart from
the missions you can just fly around and battle pirates and various other
groups of individuals, or you can even attempt raids of storage containers
that are near heavily guarded space stations. The later can lead you to your
sudden death if you are not careful. The other way of proceeding in the game
is to become a trader; you are able to transport many different cargos from
place to place. Buying low and selling high is the key here and this is
helped by the colours places next to your inventory when you are talking
with a commodity dealer, if this is a good place to sell your product you
get a green dot next to the good, if it’s a bad place to sell you get a red
dot and if its average you get a yellow dot. The same applies for buying,
green means its cheap, red means expensive. The game however sadly places
very little emphasis on trading as its main focus lies on combat oriented
missions. However if you do decide to become a trader it is well warranted
that you visit every planet and dockable base that you can find since the
details of the prices of the items they buy and sell will be recorded into
your onboard computer and can let you easily see where the best place is to
buy or sell something.
The combat
and in flight system is quite natural and allows novices to easily pickup
and win in battles, no complicated joystick is required, the game is played
entirely with the mouse and keyboard. There are just two flight modes, which
can be switched between using the space bar. One of the modes is targeting
towards combat, if you move your mouse to the right your ship turns and
travels in that direction, right mouse button fires whatever weapons you
currently have activated. If you have a ship with turrets and have weapons
mounted in those positions then you can go into turret mode and fire in any
direction without having to turn the ship around, turrets are highly useful
of freighters which are not too manoeuvrable. There are a variety of things
to consider when raging the intense battles that can occur as you progress
through the game, you have to consider firing missiles, launching
countermeasures against incoming missiles, using nano-bots and shield
batteries to repair your ship, whether to sit still, or fly around using
full thrusters and possibly afterburners. Combat has a huge number of
options and configurability, if you have your ship decked out with a lot of
large powerful weapons you will find that your energy reserves are drained
very quickly and you will be left defenceless, however taking only low
energy drain weapons will not give you much power in combat. There are many
tradeoffs between what you equip your ship with. There are also a variety of
different light, heavy and ultra heavy fighters as well as trader ships that
you can purchase, each can have different numbers of weapons fitted, but
alas all the ships have the same top cruising speed, this means that when
you’re not able to use the trade lanes / jump gates which I will talk about
shortly you can be in for quite a long haul between one mission waypoint and
the next.
During the
game your actions can affect your reputation, attack your friends and they
will quickly turn into enemies, help your enemies and they will eventually
become friends, alternatively you can bribe people to make your reputation
good with certain groups, although this is quite costly.
There are
three main forms of travel in Freelancer, you can just fly around in your
ship possibly using your cruise engines, you can take the tradelanes, these
allow fast intersystem travel, and you can take jump gates to get from
system to system. Tradelanes however can be interrupted by pirates who will
then attack you and try to steal your cargo. There are also abandoned jump
gates, trade lanes and wormholes which are sometimes one way to be found
around the systems, some of which will be encountered during the main story
line.
During the
course of the game you can dock your ship with the docking rings of many
planets, orbiting space stations and even other large ships. At most docks
you are able to repair your ship, have it fitted with new equipment, sell or
buy commodities and at certain starports you are able to buy new ships. Most
starports also have a bar where new missions can be acquired. Missions range
in difficulty and in reward; also the rewards offered vary based on the
region of space you are in. There are 4 main regions in the game Liberty,
Bretonia, Kusari and Rheinland. Rheinland generally offers the most
rewarding missions. Each area also contains its own unique blend of ships
that you can purchase, in total there are at least 30 different ships can be
flown. The missions you will get are always some variety of combat; they may
be a straight assassination, or sometimes you need to bring back the target
alive by capturing their escape pod. Escape pods and loot/cargo from
destroyed ships is easily tractored in from the area surrounding your ship.
The multiplayer aspect of the game allows you to get online and play through the
freelancer world with upto 127 other players. You can form cooperative
groups and take on missions together and share the rewards or you can
freelance and compete against the other players directly. The multiplayer
mode doesn’t feature the main story, but allows you to do everything else
from the single player game. It offers a nice extension to the game once you
have finished the main story and is slightly more fun than playing the game
solo once you’ve finished the main story. One drawback to multiplayer is
that your character is stored server side and so can only be used on the
server that you created it on and if this server disappears you will need to
start a new character somewhere else.
Graphics:
8 / 10
Sound: 8 /
10
Game Play:
9 / 10
The combat model works very
well, although some of the other aspects of the game such as trading could
have included more depth.
Overall:
90%
Overall I found Freelancer to be a pretty good game, it has no major flaws
and just lacks a bit of depth in some areas, if you’re a fan of space combat
/ trader type games then Freelancer is a must have game for your collection
and other gamers should certainly take a look at the demo (link provided
below) and see what they think, the demo provides quite a look into the
first mission or two from Juni and also lets you fly around the starting
system and to do some of the random missions.
Pros:
Unlimited replayability with randomly generated missions.
Easy to use combat and navigational controls.
Cons:
Main story a bit short.
Too much focus on combat and not enough on other game aspects such as
trading.
Title: Freelancer
Game Type: Space Action Shooter / Trading
Players: 1 - 128
Content Rating: Teen
Developer: Digital Anvil
Publisher: Microsoft