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Game Name : Suspended
System : Macintosh
Date Added : 2002-10-12 01:05:26
Views : 25022


Walkthrough :
"Suspended" is an excellent game and possibly the most advanced game to date for the adventurer. The story is quite simple: You are the failsafe device to protect the surface world of Contra should any emergency develop that would cause the planet control devices to fail (these are underground
in a complex where you live suspended in a cryogenic tube, awaiting a disaster). Of course, a disaster develops as soon as you boot up the disk! You are awakened to find that there has been an earthquake that has damaged the cables in the Primary and Secondary Channels.
You have six different robots at your command. These robots all enjoy different skills and abilities. Each one represents a different sense.Iris: The sense of sight, Waldo: The sense of touch and dexterity, Sensa:
Perceives things magnetic and electronic, Poet: Perceives things electronic and can diagnose electrical flows, Whiz: Commands the computer and can do errands, Auda: The sense of hearing.
The trick to winning "Suspended" is assigning the right task to the right robot. Also, the right robot has to be at the right place at the right time. This is called critical path planning, and is the secret of "Suspended."
In the standard game, there are a few real-time events to be aware of:
1)At the 15th cycle, there is another earthquake which causes an acid spill
that kills, in short order, any robot that thereafter passes through the
Cavernous Room (until the acid is shut off); 2) At the 75th cycle, there is
another quake which wrecks the hydroponics and transit equipment on the
surface above. These have to be fixed quickly or the game ends swiftly due
to the starving populous above; 3) At the 100th cycle, humans enter the
complex with the intent of turning you off because, by this time, you are
clearly screwing up the assignment. These humans can be the death of you or
they can help you by...well, I won't tell you yet!
The following commands get you through the game in less than 70 moves. As a
result, they give little aid in the event that you finish the game in more
than that time. The game changes considerably after the 75th move. There
are many problems that surface after that time, and these clues do nothing
to help you.
Let's get started!

NUMBER 1 POET,GO TO WEATHER CONTROL, NUMBER 2 SENSA,GO TO SUB SUPPLY ROOM,
NUMBER 3 WHIZ,GO TO SECONDARY CHANNEL, NUMBER 4 SENSA, TAKE RAMP, NUMBER 5
SENSA, GO WEST, NUMBER 6 SENSA, TAKE CONTAINER AND GRASPER, NUMBER 7 SENSA,
GO TO HALLWAY JUNCTION, NUMBER 8 WALDO, GO TO HALLWAY JUNCTION, NUMBER 9
AUDA, GO TO GAMMA REPAIR.

The above moves set the game up. Poet is needed to turn the weather control
off; this minimizes deaths at the surface (your primary goal). Sensa gets
the ramp that is needed to allow the robots to go from one level to
another.Auda is sent to the Gamma Repair area because she will be needed
later and, without the humans coming for a while, there is nothing that can
be done with her anyway. Waldo is sent to the Hallway Junction to meet
Sensa and take the container and grasper on his way to fixing Iris who is
reported to be out of order.

Now, enter your second set of commands:

NUMBER 10 POET, TURN SECOND DIAL TO 100, NUMBER 11 POET, GO TO HALLWAY END,
NUMBER 12 IRIS, GO TO MAIN SUPPLY ROOM, NUMBER 13 SENSA, PUT RAMP AT
DROPOFF, NUMBER 14 AUDA, LISTEN, NUMBER 15 WALDO, TAKE CONTAINER AND
GRASPER, NUMBER 16 WALDO, GO TO MAIN SUPPLY, NUMBER 17 WALDO, INSTALL
GRASPER, NUMBER 18 WALDO, TAKE RED IC AND YELLOW IC, NUMBER 19 SENSA, GO
NORTH, NUMBER 20 SENSA, TAKE RAMP.

Once Poet got to the Weather Control, he had to reset the faulty control to
100. This is only a temporary fix because if you let the game go on too
long, all hell will break loose with various disasters and accidents
occuring which you will not be able to control. Poet is then sent to the
Hallway End where he will be used to get the TV camera needed later. Iris
is sent to the Main Supply Room where she can be fixed when Waldo arrives.
She will also help Waldo repair the machine there. Sensa, upon arriving,
puts the ramp in place so that Auda can get to Gamma Repair and so that she
and Poet can get to the other level. Waldo is handed the grasper and
container which he installs. This is done now to save moves later.

NUMBER 21 SENSA, GO TO SMALL SUPPLY, NUMBER 22 WALDO, OPEN PANEL, NUMBER 23
WALDO, REPLACE ROUGH DEVICE WITH ROUGH OBJECT, NUMBER 24 WALDO, CLOSE
PANEL, NUMBER 25 POET, GET IN CAR, NUMBER 26 POET, GET OUT OF CAR, NUMBER
27 POET, GO TO BIOLOGY LAB, NUMBER 28 WALDO, TAKE BURNED AND FRIED CHIP,
NUMBER 29 POET, TAKE CAMERA, NUMBER 30 SENSA, PUT RAMP AT HOLDER.

This stage sets the robots to their major gathering tasks. Waldo has fixed
Iris, and is now set on fixing the machine and salvaging its parts. Poet
has arrived at the Hallway End, gotten in the car, exited the car, and is
now getting the camera. Sensa has arrived at the Small Supply Room to take
the cable cutter.

NUMBER 31 SENSA, GET ON RAMP, NUMBER 32 SENSA, TAKE CUTTER, NUMBER 33
SENSA, GET OFF RAMP, NUMBER 34 SENSA, TAKE RAMP, NUMBER 35 SENSA, GO TO
SLOPING CORRIDOR, NUMBER 36 POET, GO TO VEHICLE DEBARKATION, NUMBER 37
WALDO, PUT RED IC IN RED SOCKET, NUMBER 38 WALDO, PUT YELLOW IC IN YELLOW
SOCKET, NUMBER 39 POET, GET IN CAR, NUMBER 40 POET, GET OUT OF CAR.

Sensa has completed her task of getting the metal tool that she will need
shortly. Poet has gotten the camera and is now coming back, and Waldo is in
the midst of fixing and salvaging the machine with Iris in the Main Supply
Room.
You're more than half-way to your goal!

NUMBER 41 POET, GO TO PRIMARY CHANNEL, NUMBER 42 SENSA, PUT RAMP AT
DROPOFF, NUMBER 43 GO TO GAMMA REPAIR, NUMBER 44 WALDO, PUSH BUTTON, NUMBER
45 IRIS, TAKE FUSE, NUMBER 46 WALDO, TAKE CABLE, NUMBER 47 WALDO, GO TO THE
SECONDARY CHANNEL, NUMBER 48 IRIS, GO TO MIDDLE SUPPLY, NUMBER 49 IRIS,
TAKE CABLE, NUMBER 50 IRIS, GO TO MAIN SUPPLY.

Poet has been sent to use the camera in the Primary Channel (this is a
Kamikaze mission because he has to pass through the Cavernous Room to get
there). Sensa has gotten to the Sloping Corridor and reinstalled the ramp
so that she and Poet can get to the lower level. Waldo and Iris have gotten
the machine fixed and salvaged one of the two needed cables to set the FCS
in balance. Waldo is now set on his mission where Whiz will be waiting to
install the cable needed in the Secondary Channel.

NUMBER 51 SENSA, EXAMINE OBJECT, NUMBER 52 SENSA, TURN FLOWSWITCH, NUMBER
53 BOTH SENSA AND AUDA, MOVE FRED, NUMBER 54 SENSA, CUT CABLE WITH CUTTER,
NUMBER 55 POET, PLUG TV1 IN, NUMBER 56 POET, AIM TV1 AT SIGN.

(This is the important "Reset Code." Write it down! It's different for
every game.)

NUMBER 57 SENSA, TAKE CABLE, NUMBER 58 SENSA, GO TO PRIMARY CHANNEL, NUMBER
59 IRIS, PUT CABLE IN MACHINE, NUMBER 60 IRIS, PUT FUSE IN MACHINE.

Sensa and Auda salvaged the remaining needed cable to fix the cable in the
Primary Channel. Sensa is now on her way. Poet valiantly died trying to
work the camera in the Primary Channel after having had corrosive acid
spilled on him. Iris has fixed the reset machine which is now only awaiting
the installation of the cables in the FCS to reset the systems to set the
surface world above right.

NUMBER 61 WHIZ, GO TO WALDO, NUMBER 62 WHIZ, TAKE FOURTEEN-INCH CABLE,
NUMBER 63 WHIZ, REPLACE THE NINE-INCH CABLE WITH THE FOURTEEN-INCH CABLE,
NUMBER 64 WHIZ, DRAG WALDO TO THE EAST END, NUMBER 65 AUDA, GO TO SLEEP
CHAMBER, NUMBER 66 SENSA, REPLACE FOUR-INCH CABLE WITH TWELVE-INCH CABLE,
NUMBER 67 IRIS, PRESS ----- CIRCLE, NUMBER 68 IRIS, PRESS ----- CIRCLE.

At this point, the game is over. Only 8,000 are dead and you have succeeded
in your mission. It should be noted that this does not answer all the
questions and puzzles that are presented in the game, it just tells you how
to win the game in the shortest order. Enjoy!!!!!!!




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