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You are viewing Cheat Codes for Martian Chronicles

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Game Name : Martian Chronicles
System : Macintosh
Date Added : 2002-10-12 00:06:06
Views : 13802


Walkthrough :
Touchdown
We have arrived. There are no signals, no movement, no indication of any kind that the ancient Martian city of Xi is inhabited. But that's a ruse. Stendahl is here somewhere, wallowing in his filthy books. I have read about the legends of this place. The Martians believed it contained the greatest force in the universe. Obviously it didn't. Otherwise why would the Martians have died out? I want to explore as much of the city as I can on one energy charge. I decided to take only a data recorder and a mapper with me, along with a helmet.
I landed near one of the canals. The water is clear and flows faster than I thought it would. I turned around and walked away from the canal toward high canyon walls. I could see Chi through a breach in the canyon wall. No wonder this place stayed unexplored. It lies on the floor of a hidden canyon, perhaps with only one entrance? I noticed there were side routes branching to the left and right. I'll explore those later if I have to.

Transport Building
Some of the Martian machinery, though neglected for centuries, still works. As I approach the city buildings their doors open for me. I entered the first building on the right that I came to. It contains a device that looks a great deal like my ship's transporter. Unfortunately it's locked. It seems obvious to me that manipulating the nine tiles with Martian symbols on them, near the transporter, will operate it. The same symbol frames the bottom row and the right edge.
Dome Building
While exploring a large domed building to the west of the "transporter" building, I found a console with Martian writing on it. I couldn't translate it without the scanner. I went back to the ship for it; I should have brought it with me from the start. It translated the Martian symbols on the console into numbers. And I recognized the Martian symbol for the number 15. I'd seen it before, repeated many times, on the tile grid in the transporter building. This suggests the tile grid must require the numbered tiles to be placed so that the columns, rows, and diagonals add to 15.
Return to Transport Building
Armed with the knowledge that the tile grid puzzle in the transporter building was a number puzzle. To activate it, all the rows, columns, and diagonals have to add to 15. I attempted to solve the puzzle using logic. For example, I have concluded that the number 5 must go in the center space, and I believe that the number 1 cannot go in a corner. I will try to devise a complete solution in my Working Notes.
Also, translating the symbols from the console in the Dome Building, I have learned that the tiles are arranged in numerical order in their initial positions. Tile numbers 1 through 5 are in order in a vertical column to the left of the grid, and tiles 6 through 9 are in order in a vertical column to the right of the grid.

Using the transporter took me to the roof of the building, where a Martian sand yacht is moored. However, I found nothing on the yacht except some stored images. This is odd. Why was the transporter so carefully locked, if there is nothing of value here?

Stendahl
I've seen a ghost, or something. I don't know what it was. I couldn't record it with the data recorder. Was it really there or was it a figment of my imagination? It looked like a Martian, strolling through the city. It suddenly appeared and then it just vanished.
I explored the large building in the middle of the city. This is the building built by that moral degenerate, Stendahl. If it weren't for the scanner I could never have made it through all six rooms, or even from the first room to the second. To the naked eye, and the unguarded mind, there are no doors between one room and the next. But the scanner showed me that what I saw as impenetrable walls were really some kind of illusion. The house is full of eerie sounds, ghostly projected images, tricks, and traps. I found a crystal fragment inside a skull in one room. All of the doors from room to room allow passage in one direction only, never allowing me to retrace my path. I could only go forward, always seemingly into a trap. Was Stendahl trying to protect his accursed books, or was the house intended for more sinister purposes?

In the Working Notes I have kept track of the steps that led me successfully through the house.

The library in this house is a scandal. It contains hundreds of banned books. Among them I found an interesting book about a binary numbering system. I think I can use this information in the jail because the force field in the jail seems to be controlled by a binary lock.

Jail
A building on the north edge of the city contains a force field. It looks like it was built to be a jail. There's a Martian control panel on a pedestal next to it. The controls consist of six vertical bars. Each of them can be either up or down. Some setting of the six bars should shut the force field off. Fortunately the book in the library of the Stendahl house helped me figure this mechanism out. The code sequence is based on a variation of the binary number system. Successfully moving all of them to the down position will release the force field.
On the first move, only the left most bar is moveable. Clearly, one must start by moving the first bar. On each successive move, only one other bar besides the one just moved will move. Thus, the problem can be worked by trial and error, provided that I remember the rule never to move the same bar twice in a row. After 42 moves all of the bars will be in the down position. Most of the bars will have been moved between the up and down positions many times during this 42-move sequence, but only at the end of the sequence will all six of the bars be down.

Return to Sand Yacht
In the jail, I found the log of another human explorer. It told of a crystal he had found and lost again in a Sand Yacht. Emerging from the jail, I saw a sand yacht flying over the city! It landed on the roof of the Transporter Building. Is this another Martian hallucination from the past? Is this city, or something in it, affecting my mind, causing me to see things that aren't here? Is it a distortion of time itself? Or did a sand yacht really go by?
I could not resist returning to the Transport Building and using the transporter again. There seemed to be no change in the sand yacht moored there, but when I scanned its control panels, I saw a hidden crystal fragment. Once I scanned it, the crystal was easy to obtain. It is another part of the key to the Archives.

Art Gallery
To the east of the jail is a building I call the Art Gallery because it has a number of Martian paintings in it. It also has a sliding tile mechanism. The tiled image, when completed correctly, is a map of the tunnels leading to the Archive that holds the Tx Hllt Hja. The tunnel map is the same as the tunnel map that I saw in the Power building. When the puzzle is solved the gap in the puzzle is located one square above the lower right corner, rather than in the lower right corner itself. Since this mechanism scrambles the tiles randomly each time it is activated, I have not been able to record a specific sequence of moves in my notes.
After completing the map, I discovered that there is a crystal hidden behind the map, which I found by scanning. It could not be seen on the scanner until the map was correctly assembled.

Cave Dwelling
On the western outskirts of the city is a cave. It seems to have been inhabited at one time. The artifacts there are Martian. Upon the cave wall I found a crystal. When I touched it five crystals appeared in a pattern of a horizontal rectangle with a fifth point centered above the rectangle. Two of the crystals highlight in sequence, and a line appears connecting those two. I found that when I touched a correct point, the point highlighted briefly and a line appeared connecting the last connected point with the point I just touched. When I touched an incorrect point, the point highlighted briefly and the last line added to the figure disappeared, setting the diagram back one step. When the diagram was complete, an image appeared, but I do not know what it means.
Fragments
While exploring Xi I have found Martian energy crystals. I detect them with the scanner. My helmet confirms what they are and, when I choose to acquire them, they're energy automatically charges my energy cells. Using this Martian energy hasn't adversely affected my equipment, and it does allow me to spend more time in the city without having to return to the ship.
I've also found some unusual crystal fragments that, when analyzed, proved to be pieces of some kind of key. One of these pieces was located in a sand yacht which was parked on the roof of the transportation building. When I solved the transporter puzzle the transporter was activated and when I entered it, it transported me to the roof. I had to assemble the key in order to determine whether or not it, or what it unlocks, posses a threat to the morality of humankind. After finding all four pieces I brought them back to the rocket's tool kit. There I manipulated them into position.

I now understand the significance of the image from the cave dwelling: it is a view of the four Archive Key fragments correctly oriented for re-assembly.

To assemble the fragments, I first rotated them so that their flat sides faced me. Then I rotated each piece clockwise or counterclockwise so that the smooth edge faced out, toward the walls of the analyzer, and the jagged edges faced in. I had to rotate some pieces to flip them over so that all the jagged edges would face in. I oriented the longer pieces first and then the squarer ones. When the four pieces were oriented correctly they pulled themselves together and became one solid crystal.

Spender
I've run into a madman named Spender. He claims to know the secrets of the universe. He threatened to kill me if I attempted to find the Tx Hllt Hja. He kept talking about a secret archive. I assumed that the key I have assembled has something to do with it. He told me he knew I had the key and he'd kill me for it. He was raving. Something about protecting the archive, destroying and scattering the key. I shot him. But he was only wounded and got away. He stalks me now. I catch sight of him sometimes. I fear he has abducted the missing members of my team and may have taken them to this archive.
The Archive
I found the opening to the archive. From the middle of the city in front of the steel gate posts, I walked as far east as I could go. When I reached the canyon wall I turned south. I went on as far as I could until I was blocked by canyon wall, then I turned east. The opening to the archive was hidden in the canyon wall. I touched the door and it opened. Beyond the door was a tunnel maze. I hate mazes, but it could have been worse; that maniac Spender could have been in there, hunting me. I finally came to a large chamber. It contained consoles of the kind I'd seen in other parts of the city. I was running out of energy and faced with the decision to investigate the consoles or investigate the door at the back of the room , I choose to go through the door.
The room had four display cases in it. One contained a purple crystal on a stand - a Martian Singing book. I stood before the display case covered with Martian symbols and touched them one at a time. Each symbol I touched produced a musical tone. There were four triangular spaces next to the Martian key pad. Maybe only those four symbols which would appear in the four triangles, are needed to obtain the all important secret that Spender is so obsessed with.

The buttons are shaped like Martian glyphs, but the glyphs have no particular meaning. That is, it has no particular meaning to a human. Archeologists have determined that books like this are musical instruments. It was as familiar to Martians as a piano is to humans. I assumed that playing the correct notes on the book would cause something to happen. Martian melodies were composed of tone pairings. Tones were carefully selected and combined by the musician to create a pair. Then pairs were used to compose songs. The order of a pair is significant. Do - re, is not the same as re-do. I hit random keys on the keyboard and by accident must have made a Martian pair. One of the triangles lit up, showing a Martian glyph. I fumbled around trying to light more triangles. After hitting the keyboard 15 times the Book pushed me away.

By continued experimentation I have found the correct notes to reveal all four glyphs. I've recorded this in my working notes. When the triangles are lit, each one shows one glyph, making a sequence of four from top to bottom when all four triangles are lit. The glyph shown in each lit triangle, and thus the sequence of four, is always the same.

This suggests that the four glyphs in exactly that order have some meaning. Because the glyphs do not represent letters or words they cannot be translated. It is possible that they are the notes of another song. As of this writing no conclusive evidence has been found which would identify what the four note song meant. However the title of the chant which produces them has been translated as "Revelation".

In a small room beyond the large one was another display case topped with a row of blank rectangles. I was certain that the fact the Singing Book would yield four glyphs and that this strange case could accommodate four glyphs was not a coincidence. I also concluded that this case must hold the thing that Spender is so concerned about. The significance of the earth objects in their display case eludes me for the moment. But the significance of the song from the Singing Book is clear. The four glyphs can be used to unlock the final case.

Since I do not know what this case will reveal, and am almost out of energy, I am returning this log to my ship. I will leave it there and return to open the case...




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